The Lab
Things you can poke.
Some ideas only land when you can do them. These are the interactive companions to the essays — playable demos, live simulations, and toys built to make a single idea click.
Shooting the Moon
▶ InteractivePinochle is a small, honest model of information theory in a market — what to share, when to share it, and the all-or-nothing prize that good signaling buys you.
The Capacity to Read
▶ InteractiveCode review assumes a human can read what ships. That assumption runs out of room — one engineer, then a team, then the code nobody wrote.
Time Travel, From a Zelda Speedrun
▶ InteractiveA deterministic minigame, a fixed seed, and the cheapest version of the past the universe will actually sell you.