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Platform-native versions of Time Travel, From a Zelda Speedrun — the main essay stays on the site; these are the repurposed pieces that point people to it.

Each card is ready to paste. Copy the post, copy the hashtags, mind the character counter, and link back to the canonical essay so the traffic comes home.

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In 2020, a group of speedrunners did something I keep thinking about as an engineer.

There’s a minigame in Zelda: The Wind Waker that looks purely random — 604,584 possible boards, and for years it wrecked otherwise-perfect runs. Then a team reverse-engineered the binary and found the truth: the game never rolls dice. It runs a deterministic generator seeded with the same three numbers every single time — (100, 100, 100). The “randomness” was just a sequence nobody had located themselves inside of.

That reframing scales up further than it has any right to.

If you wanted to “rewind” a closed system by storing its full state and writing it back, the bill is absurd — for our universe, on the order of 10⁹⁹ joules, because of Landauer’s principle and the holographic information bound. But there’s a second option the speedrunners stumbled onto: don’t store the state, store the seed and the rule, and regenerate. That’s not a rewind. It’s a re-run. And it costs almost nothing.

The engineering lesson underneath the physics: the true cost of a system isn’t the size of its state — it’s the length of the shortest program that reproduces it. Snapshot-and-restore is expensive. Deterministic replay from a seed is cheap. We rediscover this every time we choose event sourcing over giant state dumps.

I wrote the long version as an interactive essay — you can fire at the board, reveal the seed, and watch entropy refuse to loop.

Link in comments. 👇

#systems #informationtheory #engineering #firstprinciples

Link back to: https://jasonburt.page/blog/zelda-time-travel

🦋

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Single skeet — keep it under 300 characters incl. the link.

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Speedrunners cracked a “random” Zelda minigame by finding its fixed seed: (100,100,100). New essay: that same trick is the only affordable kind of time travel. Don’t store the universe & rewind it (10⁹⁹ J). Re-run it from the seed. Playable 👇

#physics #speedrun

Link back to: https://jasonburt.page/blog/zelda-time-travel

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A “random” Zelda minigame had 604,584 boards and wrecked speedruns for years.

In 2020 runners found the truth: it was never random. Fixed seed, (100,100,100), 10M deterministic calls deep.

That trick is also the only version of time travel physics can afford. 🧵

#speedrun #physics

Link back to: https://jasonburt.page/blog/zelda-time-travel

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Medium

Repost the full essay on Medium with a canonical link back. This is the intro + subtitle block; paste the full body beneath it.

863 chars

Subtitle: A deterministic minigame, a fixed seed, and the cheapest version of the past the universe will actually sell you.

Before you import: Use Medium’s “Import a story” tool with the canonical URL so Medium credits the original and you don’t get dinged for duplicate content. Add this line under the title:

Originally published at jasonburt.page. This version is text-only — the interactive one (fire at the board, reveal the seed, watch entropy fail to loop) lives on the site.

Tags: Physics · Programming · Games · Science · Information Theory

Kicker / pull-quote to feature: “The board was never random.”

Then paste the full essay body. Open with the Sploosh Kaboom setup, land the “store-and-restore vs. re-seed” split, and close on the open question: is the universe rolling dice, or running a generator with a seed we can’t see?

#Physics #Programming #Games #Science #Information Theory

Link back to: https://jasonburt.page/blog/zelda-time-travel